PC Components
Graphics Cards
Shop all Graphics CardsStorage Drives
Shop all Storage DrivesPower Supplies
Shop all Power SuppliesGaming PC Bundles
Shop all Gaming PC BundlesPC Audio & Visual
Shop all PC Audio & VisualPC Gaming Peripherals
PC Headsets & Accessories
Shop all PC Headsets & AccessoriesPC Keyboards & Mice
Shop all PC Keyboards & MicePC Gaming Controllers
Shop all PC Gaming ControllersMonitors
Monitors By Size
Shop all Monitors By Size1080p, 1440p, 4K & 8K Monitors
Shop all 1080p, 1440p, 4K & 8K MonitorsMonitors By Refresh Rate
Shop all Monitors By Refresh RateNetworking
Console Gaming
Controllers
Shop all ControllersXbox, PlayStation & Nintendo Switch Headsets
Shop all Xbox, PlayStation & Nintendo Switch HeadsetsConsole Accessories
Shop all Console AccessoriesConsoles
Shop all ConsolesGames
Games by Platform
Shop all Games by PlatformGames by Genre
Shop all Games by GenreGame Pre-Orders
Shop all Game Pre-OrdersGaming News
Reviews
Feature Articles
Menu
Shop
PC Components
Graphics Cards
Motherboards
Cooling
Memory
Storage Drives
Processors
Power Supplies
Gaming PC Bundles
PC Audio & Visual
PC Gaming Peripherals
PC Headsets & Accessories
PC Keyboards & Mice
PC Gaming Controllers
PC Cases
Monitors
Monitors By Size
1080p, 1440p, 4K & 8K Monitors
Monitors By Refresh Rate
Networking
Routers
Console Gaming
Controllers
Xbox, PlayStation & Nintendo Switch Headsets
Console Accessories
Consoles
Games
Games by Platform
Games by Genre
Game Pre-Orders
Cables & Accessories
Feature Articles
In a recent interview with IGN, lead developer Hidetaka Miyazaki has lots to say about FromSoftware’s new title Elden Ring, the latest spiritual successor to the Souls series.
As fans already know, Elden Ring represents a collaboration between From Software and George R. R. Martin, the acclaimed fantasy author who brought us Game of Thrones.
The author’s experience with character development and drama has been central to world-building and creating an engaging setting for this latest game (and perhaps, series).
It’s clear that Martin’s influence has been mainly focussed on back-story. It is he who has developed the idea of the Tarnished, those exiled ancestors who are now returning to the world of The Lands Between—one of whom is represented as the player. The main adversaries, the demigods, have distinct characters—another attribute credited to Martin and something which should raise this game above previous titles in terms of story depth.
Like previous Souls games, exploration is key to Hidetaka Miyazaki’s vision for the game. He admits that fast-travel is in there to get players from A to B, but you can tell that he’d rather this gameplay necessity wasn’t actually necessary. With such a developed and intricate world, it is the developer’s hope that players become engrossed in the exploration of the six distinct lands and enjoy that at every turn.
He also says:
“One of our of big themes for development of this new world was [freedom], because of the grandeur and sense of scale of it, we didn’t want players to get lost and not have any clue of what to do or where to go. So, there is an element of guidance, particularly at the beginning.”

Guidance? I doubt this takes the form of a golden trail of light so overused in other games. From Software have always drawn on their incredible level design skills to provide guidance in some of the most subtle ways, so perhaps this is just a nod to more of the same, just ramped up a little. One thing this game doesn’t need is a hovering arrow above the player’s head!
However it comes about, the idea that the world is larger than any of the previous games, and that there’s even more to explore is great.
This is also talked about when discussing magic and weapon skills. Miyazaki says (on arts, magic etc.):
“…generally they are hidden throughout the game’s world for the player to discover through exploration, rather than unlocking them though a skill tree as in previous titles.”
Sounds great!
Of course, all this experience that comes from years of game development doesn’t just translate to some shinier graphics (they are shiny), and more-intricate backstory. No, there’s plenty going on in the gameplay department too.
We see horse-riding, some elements of a stealth attack system, a huge variety of weapons and fighting styles, spirit summons and more.
That’s all best seen in the gameplay trailer though, rather than writing about it. If you haven’t already taken a look, check it out now:
Elden Ring comes out for PlayStation, Xbox and PC on January 21st 2022.
We use cookies to make this site work, and — only if you allow them — to understand how it is used and to show you relevant ads. Cookie Policy
Choose which cookies we can use. You can change this at any time from the Cookie settings link at the foot of every page.
Needed for the site to work — your basket, signing in and secure payment. These are always on.
camcom_legal_consent — Remembers your cookie choices.wordpress_logged_in_* — Keeps you signed in to your account.wordpress_sec_* — Protects your signed-in session.wordpress_test_cookie — Checks your browser accepts cookies when you sign in.wp_woocommerce_session_* — Holds your basket between pages.woocommerce_cart_hash — Notices when your basket changes.woocommerce_items_in_cart — Notices whether your basket has anything in it.__stripe_mid — Fraud prevention when you pay by card.__stripe_sid — Fraud prevention when you pay by card.Help us understand how the site is used, so we can improve it.
camcom_tracking_q — Carries something you just did (a booking, an item added to your basket) to the next page, so it can be counted._ga — Tells visits apart, so we can count visitors without knowing who you are._ga_* — Keeps track of your visit.Let us and our advertising partners show you relevant ads and measure how well they work.
_fbp — Lets Meta measure our Facebook and Instagram ads and show them to relevant people._fbc — Remembers that you came from one of our Facebook or Instagram ads.