The History of the Game Engine: Part 14 – The Future
We turn our attention to the future in Part 14. What's next for the game engine? Does virtual reality hold the future of gaming?
The History of the Game Engine: Part 13 – Assets
Without assets, games would be...well...empty. They're the fabric of every game so in part 13, that's what we look at. What are they & how are they made?
The History of the Game Engine: Part 12 – That First Game
When considering game engines, one question that rises quickly to the top is “can I use a game engine to make my own game?” In this chapter, we answer that question.
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The History of the Game Engine: Part 11 – Unreal Engine Builds Bridges
Part 11's all about Unreal Engine and how it's grown to be one of the most popular game engines. From the early days to now, learn more about the engine's evolution.
The History of the Game Engine: Part 10 – Developing Toolkits
Computers speak binary, people don't. So how do we programme them? Enter development toolkits—tools that accelerate development and translate for the developer.
The History of the Game Engine: Part 9 – Fight!
Unlike other game genres, it was the arcade that really defined the fighting game. In Part 9, we look at this genre's game engines development.
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The History of the Game Engine: Part 8 – Guns, Lots of Guns
How have game engines developed from the single bullet Space Invaders to games of today? In part 8 of our History of the Game Engine series, we take a look.